Friday, 9 December 2011

Hugh Laurie Project Finished (For the time being)

Well, the deadlines been and gone, and I can't say that was my most successful project I have ever done. In fact I think it went pretty badly.
My Mudbox file was corrupted and I lost about 2 days of work, and it didn't look like I had spent a lot of time on it even though I had. Here are some renders though.

Ah well. I guess I'd rather mess up now than in my major project. Speaking of which, I have changed my idea.... again! 

Basically, I want to do a compositing project. In Cardiff, there are several Tudor pubs/houses. I'm going to get up early in the morning (Sunrise will be a nice time to film) and film the street. I'm then going to replace the modern buildings/roads with tudor houses and make it look like it's gone back in time. I'm very excited about this project as I think it could look really cool, especially if I make a lot of render passes to get it looking realistic. This will be my main project, and I'm giving myself 6 weeks for it.  I found this Doctor Who concept sheet to give you an idea of what I'm trying to achieve. 

This is a photo taken in Cardiff City Center: 

Saturday, 3 December 2011

Hugh Laurie Project- Update

Hello blog!

I have an update on Hugh Laurie.

The model is going okay, there's a few things I need to fix, for example his waist/ side it too curvy for a bloke and I need to pull his legs in a bit. The texture on the face is looking okay but I'm having issues with the blazer, I hope I can sort that out tomorrow.

Here are my unwraps (which are a little strange in some places, but this is only the second time I have unwrapped a character, so I'm hoping to get better by the end of the year!)

And here are some stills from Mudbox:

 This is how I've been using a combination of photoshop and mudbox to texture:

Wednesday, 30 November 2011

New Project- Hugh Laurie as House MD

Hello blog! It's been a while.

This is just a short post about my new project- it's a character modelling in mudbox project. As I want to do a lot of realistic stuff this year I decided to model Hugh Laurie as House MD from the popular TV Show.
It's proving a bit of a challenge but I'm enjoying it so far.

This is only my second character I've ever modelled, I keep trying to remind myself of that when things go wrong.

Here's some research and a screenshot of what its looking like in mudbox at the moment. I'll upload my turnarounds and pre-viz at a later date.

(I have a ton more research but I won't bore you all with pictures of Hugh Laurie.) 

This is what it's looking like at the moment. I've done a bit more since taking this screenshot. I'm hoping to get some textures on tomorrow and render out my normal map by friday. Needs quite a bit more work! 

I'm really enjoying this project and I think I will continue to model famous people in my "Spare time' for practice.

On a major project note, I have decided to change some of my ideas.
Instead of doing a commercial, I'm going to use my horse model and put it in a live action field for my compositing project. I want to do two environments and some characters, so unfortunately I won't have time for everything. I still want to try and fit in some compositing though. My environments are now going to be a Western Saloon Bar, and an Old victorian house/Street (Think Sherlock Holmes Robert Downey Movie.) I want to get everything looking as real as I can so I have my work cut out for me!

Short post is short, I promise I will have more work to show next week!

Thursday, 3 November 2011

Concept Drawings- Izmarians and the forge of light

I've been working on some collab work, I'm designing a series of characters which can be put into a crowd simulator for a VFX film. I'm really enjoying it at the moment, I plan on doing a couple more sketches before we choose one. I like the most recent one. (First sketch below)

We decided that we didn't really like the middle sketch or the colour one at the end (Green jacket, brown boots and blue scarf) but Joe liked the first drawing, but wanted tighter fitted trousers. So I took that and came up with the second design (which is the first picture above.) I attempted adding some colour to the clothing (mainly greens and yellows) but in my final previz I think I'm gonna try and add some blue in there too.

Wednesday, 2 November 2011


It's been ages since I've drawn fan art, so I thought I'd upload some.

Flynn Ryder- Tangled

Anton Ego- Work In progress (Ratatoullie)

I decided that I *really* needed to practice my none existant photoshop skills. I reckon I can finnish this painting off tomorrow, with any luck. I have just discovered the joys of painting with opacity. If anyone can give me some constructive Critisicm on my artwork I would really appreciate any input :)

Ego is probably one of my favourite Disney Pixar Villains, because of how complex he is. He isn't your run of the mill villain. And I love his design, Props to Pixar for this character. I hope to do some more fanart in the future.

(The next post will be about uni work, promise)

Sunday, 30 October 2011

Major Project Ideas

The Major project is upon us (well, pre-production, anyway) and I have plenty of ideas.
For my personal projects I would like to design an environment for film, a horse, and if I have time, a character (and thats a really big IF.)

Here are some sketches for my personal project so far:

I really like the bottom sketch, and I think I'm going to head towards the tim burton-esq style. (If you haven't already guessed, I'm designing a hobbit house.) Theres's a slight twist to my hobbit house though, but I'll try and save the twist for my final post ;)

For my collaboration work (Which I'm very excited about) I'm working on two VFX films with my fellow students. At the moment I have one sketch for Joes film, and I hope to get a lot  more concept sketches done tomorrow for the sweatbox.

More to come over the next few days! Watch this space.

New Year, Revamped Blog

This year I decided to revamp by blog a bit, and I'm going to try and keep my blig posts regular.
As I mentioned in my last post, I spent most of the summer in the States, Working at a childrens summer camp in Massachusetts. It was an amazing experience and I gained a lot of confidence in myself and made lots of new friends. I left the day after the glammies, and I got back a week before we started third year. It was the longest time I had been away from home for, and the first time I'd been out of the country by myself. It was quite the experience, but I think If I hadn't done that then I wouldn't be as comfortable as I am now of the thought of having to pursue work abroad, which I believe is a very real opportunity, and one which I am going to activley chase.

America gave me inspiration for my first university project actually, which was environment modelling in Maya. I found this project quite difficult, all though it was mainly due to the fact that I hadn't used Maya before. But I got a lot out of it, and I think my Second environment was a lot better than my first. I scaled it down to a manageable size (we had 3 weeks, one of which was research and concept design.)
There is still work to be done, I think if I have any time at the end of the year I will go back and edit it for my final reel.

Here are some renders:


Last Years Showreel


In my haste to jet off to America, I had forgoten to post last years finalized showreel. So here it is:

Thursday, 2 June 2011

UVW Unwraps

I forgot to put some unwraps in with my Showreel. I can't put my showreel up before the Glammies as It has some work from Lynn's film in it, but I can put up the Unwraps.

Sunday, 22 May 2011

End of Year

So this will probably be my last post with uni related work until september, but not my last post for personal stuff! I'll continue to post my art and any 3D Modeling I get done between now and then.
2nd year has been the hardest year yet, but I've learned a ton of stuff. All of it has been learning things from scratch, I've never poly modeled in my life, or rigged, or skinned, or character modeled, or worked on a film.... you get the idea.  It's been hard work, but I really feel like I've accomplished something this year. I joined this course last year, with no knowledge of animation other than 'I love Disney and Pixar films, I want to do that too!' and hear I am with a decent amount of knowledge two years later. I feel like I've learned more on this course in two years than I did in seven years of school! It's been intense, but I've really enjoyed the year.
This year I wanted to learn as much as I could. I worked on my friends film Lynn Feye's 'Forget me not' (see below), and I saw how she did her post production, and I can work with a team of good hard working people and meet deadlines. I've created my first ever environment for film, and lit it, textured it, modeled it. I've made props and I've done concept work for external clients. I decided that I was going to push myself to try new things and learn as much as I could so I'd be ready for 3rd year, and I think Ive achieved that, or at least I'm nearly there. There's some technical issues that need ironing out but I'm planning on editing some of my old projects when I have time.

It's been a busy year!

Thursday, 21 April 2011

So I've been busy working on my friend Lynn Feyes Film, 'Forget me not.'

I've really enjoyed it and I've finally gotten the hang of unwrapping, which is something I never thought would happen! 

 (Opacity Maps+ Flowers= 1 Poly instead of 16,000. Not Bad, Eh?)
Need to sort out the weird varse, though.

I Can't wait to see this film finnished! It's a lovely story line and I'm glad I got to work on it. Now onto my personal project though....!

Tuesday, 1 March 2011

Major Project

Well... It's been a while!

Been really busy with uni work and I haven't had much time to post.
Here's some stuff from my major project pre-production, I really enjoyed this as it was just drawing :)
I designed: A Ship, (Environment- Docks) and a character. Plus some collab stuff for my friends film.




Collab Work:

(Extra Props:)

(Final Image:)


I also got a fantastic opportunity to work with industry. I did some design work for them. It was a valuable experience and I really enjoyed working with them.