Influences

Friday, 30 November 2012

End of year...


Hey everyone!

It's been a long time since I posted on this blog, but after graduation I guess things got a bit crazy and I didn't have time to make my final post here until now.
So I graduated from University in June, with a 2.2 BA Hons in Computer Animation at Glamorgan. I'm very proud to have graduated, all that hardwork paid off!

I have decided that I will no longer post any work here, I would like to keep my University work and my work after Uni seperate, so please follow me over on- http://laurasimpson3dartist.blogspot.co.uk/ for more updates!  

My time on the course was great, I made some wonderful friends and I took away with me new skills that I can refine at home and hopefully get a job in industry sometime soon. I worked as hard as I could to get the grade that I did, and I feel happy that I could do no more than that.

The plan now is to work and save for a year so I can complete my Master's in Animation and Virtual Environments at Salford University next year. I already have a place on the course, just gotta some how save £7,500 by next September!

I'll end my blog by posting a link to my final showreel for 3rd year :)

https://vimeo.com/43724258

Saturday, 31 March 2012

Normal Maps & Gamma Settings

This post demonstrates one way of getting a Normal map from Zbrush to 3ds max.

Getting a Normal Map out of Zbrush is easier than I thought it would be, all though make sure Snormals is highlighted in orange or nothing shows on the normal map, then click create normal map.  Depending on how high poly your model is, now might be a good time to get a cup of tea!


Your normal map should look embossed like this-


I almost forgot to mention, you should save your Normal Map as a .Tiff file.

If you dont think there is enough detail in the map, dont worry! You can always mess around with the settings in Max or Maya, or if that still doesnt look right then sometimes its worth going back to the Zbrush sculpt and adding in more detail.

I had a few issues getting the normal map to render in 3ds Max. First you need to set the renderer from Scanline to Mental Ray. In the material slots, go on bump maps and select normal maps



You can ramp up the map settings to suit your model. However when you first render the normal map in max it might look like this-


Doesn't look very pretty at the moment does it? This is to do with the Gamma Settings. To change this, go to Customize- Preferences. Then click on the 'Gamma and LUT' tab. Make sure that 'Enable Gamma and LUT correction' is unticked.


Once that is unticked, try rendering again. You should now have a detailed Normal map :)



The horse could do with more detail, but for the sake of meeting deadlines I think I am just going to leave it as it is for now, and go back to the sculpt if I have time before the final hand in.


Wednesday, 7 March 2012

Shield update

Figured out what was wrong with the composite matierial so thought I'd post some stills with the wireframes.





07-03-2012- Horse Model Update

Turnarounds and Unwrap!

There's a few things off about the proportions that I had only just noticed after I'd done the unwrap and passed it on to the rigger, unfortunatley I can't change them now as its too late (Ears could be a little bigger, the back end is a little flat and the back hooves are a bit too big,)  hopefully it wont effect the overall outcome too much. Generally I'm happy enough with it, and I might be able to fix some things in Zbrush later.






Friday, 2 March 2012

Digital Painting x2

Here are two more paintings, the first one I have finished, and the second one (Estelle) is a work in progress, which I should finish next week with any luck.


(Work in Progress)-



Wednesday, 4 January 2012

Digital Painting

In between doing uni work I've tried to do my own art too, however that has been difficult lately!
I started painting these two paintings on the first few days of the christmas holidays, I hope to finish them when Major projects over.


The Doctor and Amy- 


Rupert Graves as DI Lestrade  

Major Project Pre-Production, The road so far:

So here's what I have got so far. I've got one finished project (my horse) and the rest are nearly completed. I think I should have two completed by the end of tonight/tomorrow morning (Joe's film.)
Then all I have left to do is some finalised shield design for Ben Matt and Sam and another pre-viz for my environment set extension project.

The deadline is Monday the 9th at 6.30pm. I should have it all finished by then if all goes to plan!